Full Game Histories
Standalone Arcade Side B research pages
Captain Silver
Pirate-themed action with shops, temporary powers, progression systems and a demanding second loop.
Read game history →Cobra Gunship
A discrete-logic cockpit shooter built around a recessed display, physical overlays and an ambitious flight yoke.
Read game history →Colony 7
Defend a vulnerable colony with limited weapons while navigating one of the era’s more unusual extra-coin experiments.
Read game history →Cosmic Guerilla
A fixed-screen defense shooter with visible reserve weapons, Ishimori-linked artwork and a tangled regional hardware story.
Read game history →Intrepid
A compact espionage adventure built from maze-action mechanics, tools, guards and a miniature embassy mission.
Read game history →Minky Monkey
Technos Japan’s first arcade game: fruit-delivery commands, eight repeating layouts and a steadily rising score multiplier.
Read game history →Sindbad Mystery
A treasure-maze puzzle where revealing less of the map can be worth more than uncovering every clue.
Read game history →The Lost Castle in Darkmist
Fantasy action with forced scrolling, towns, barter, cursed treasure and maze-like RPG behavior hidden beneath the surface.
Read game history →Thief
A getaway-car maze chase with eight street layouts, escalating criminal ranks and cassette-driven police-radio chatter.
Read game history →Inside the Company Histories
Game coverage already available without a standalone article
Eyes
The maze game that exposes the complicated split among authorship, rights ownership, licensing, manufacture and regional presentation.
Open the Eyes section →Mariner / 800 Fathoms
An underwater shooter whose surviving program, regional names and cabinet history show how one work crossed several markets.
Open the Mariner section →Mole Attack / Holey Moley
A video whack-a-mole machine with a nine-button control panel and a documented Japanese manufacturing and release chain.
Open the Mole Attack section →Deep Death / Shark Attack
A shark-versus-divers action game whose prototype name, recorded voices, licensing and cabinet history survive unusually well.
Open the Shark Attack section →This is the first pass, not the final catalog.
The index will grow as more standalone histories are published and as substantial game sections inside company research are added. The goal is eventually to make every meaningful game entry in Arcade Side B reachable from here without turning the homepage into a giant list.