Arcade History · Research · Preservation A living archive of arcade history
The things that fell between the cracks

Arcade Side B

The Overlooked Side of Arcade History

An evidence-based research archive devoted to overlooked arcade games, forgotten companies, unusual cabinets, unresolved histories, and the people whose work deserves to remain part of the record.

How this archive works
01Living ResearchEvery page can change when better evidence appears.
02Evidence FirstFact, inference, conflict, and uncertainty are kept distinct.
03Recognition MattersForgotten work—and the people behind it—deserve a place in the record.

Enter Side B

Four paths through the collection

01 · Companies

Small names. Big stories.

Manufacturers, developers, distributors, trade relationships, short-lived ventures, and companies whose histories were never properly pulled together.

Browse the Companies Index →
02 · Games

Obscure Games

Deep profiles of the games that rarely got a proper historical treatment.

Browse the Games Index →
03 · Cabinets & Oddities

Strange Hardware

Kiosks, minis, prototypes, conversions, and machines that never fit the usual mold.

Explore hardware →
04 · People

Names Worth Keeping

Programmers, engineers, artists, designers, operators, and others too often left out.

Browse the People Index →
Open Questions

What We Still Don't Know

Missing documents, unidentified people, conflicting dates, prototype mysteries, and research leads.

See unresolved research →

Companies

Company histories and sources

Company history · Mexico · 2000–2002

EVOGA Entertainment

Evolution Soccer and Rage of the Dragons: the Mexican creative team that entered Japanese arcade production, with BrezzaSoft and Noise Factory.

History & sources
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Company history · New Jersey · 1981–1983 listings

Computran Industries

Super Tank, Port Man and Triple Punch: an operator-led company linking imported games, licensed manufacture and distinctive cabinet presentations.

History & sources
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Company history · California · 1971–1979

Ramtek Corporation

The display-equipment company that entered coin-op with Volly, Clean Sweep, Sea Battle, Hit Me, M-79 Ambush, Star Cruiser and a thirteen-game video catalog.

History & sources
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Company history

Pacific Novelty

A short-lived California manufacturer whose four known production videogames turned theatrical sound, unusual premises and strong cabinet identity into a remarkably distinctive catalog.

History & sources
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Company history · Michigan · 1975–1982

Elcon Industries

Cabinet maker, integrator, assembler and marketer. The history distinguishes 14 game families from a broader group of 21 associated families, reflecting the company’s varied roles.

History & sources
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Company history · 1981–1982+

Amenip Corporation

The company behind five distinct arcade games, traced through program credits, regional licenses, flyers, technical documents and surviving machines.

History & sources
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Company history · Florida · 1981–1988

Techstar, Inc.

Rights holder, licensor, cabinet vendor, conversion specialist and original hardware/software operation behind Eyes, Macho Mouse, Mr. TNT, The Spirit of ’83, Lizard Wizard and a remarkable group of nearly lost projects.

History & sources
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Company history · Japan · 1972–1984

Yachiyo Electronics

Yachiyo helped create games such as Space Stranger and Swinging Singles, while also building and assembling arcade machines for others. Its story reaches from electronics manufacturing into the early Japanese video-game industry.

History & sources
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Company history · South Korea · 1988–present

UNiCO / UNIANA

From export electronics to a major Korean arcade developer, manufacturer and amusement company. Fifteen confirmed original arcade video identities through 2004.

History & sources
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Company history · Japan · 1972–1992

Universal Playland / UPL

From crane games and amusement distribution to a small, distinctive arcade developer. The history separates UPL’s own games from NMK co-productions and outside-developed releases.

History & sources
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Company history · California · 1972–1975+

For-Play Manufacturing

An early California electronic-amusement manufacturer behind Star Trek, Rally and Sport Center, plus the unusual ZX-1040 Bio-Computer.

History & sources
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Company history · California · 1971–1972 (documented)

Computer Recreations and Galaxy Game

The Stanford venture behind one early coin-operated Galaxy Game, its two system generations, and a layered preservation story.

History & sources
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Company history · South Korea · 1994–2001

SEMiCOM

The overlooked Korean studio behind 38 conventional arcade releases, recurring internal teams, protected custom hardware and a company trail that continues into the software era.

History & sources
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Company history · Arizona · 1973–1980

Mirco Games

The Phoenix company that moved from foosball into early video games, microprocessors, pinball and card games.

History & sources
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Company history · Japan · 1976–2003

Data East Corporation

The Japanese arcade company behind DECO Cassette, a deep hardware and software catalog, and Data East USA.

History & sources
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Company history · West Germany / Germany · 1949–present lineage

NSM-Löwen

Telekick, German arcade cabinets and 43 documented commercial video-game relationships spanning manufacture, licensing, localization and distribution.

History & sources
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Company history · South Africa · 1972–1997 verified trade presence

Lewlesal (Pty.) Ltd.

A Johannesburg Atari distributor and video-amusement manufacturer whose documented trade presence is clear, while its specific locally built machines remain unidentified.

History & sources
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Obscure Games

Game histories, play and design

Game history · 1979

Cosmic Guerilla

Universal’s fixed-screen defense shooter: stolen laser guns, evolving guerrillas, Ishimori-linked artwork, and a tangled regional hardware story.

History & sources
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GAME HISTORY · ©1982

Minky Monkey

Technos Japan’s beginning: fruit-delivery commands, eight repeating layouts and a rising score multiplier.

History & sources
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GAME HISTORY · ©1986

The Lost Castle in Darkmist

Seibu and Taito’s fantasy arcade hybrid: cursed treasure, barter, towns, maze routes, and the knowledge needed to survive.

History & sources
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Game history · 1987

Captain Silver

Data East and Jorudan’s pirate adventure: magic, shops, second-loop survival, and the rules hidden inside its arcade program.

History & sources
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Game history · 1981

Thief

Pacific Novelty’s getaway-car maze chase, with eight maze layouts, a criminal-rank ladder and cassette-driven police-radio chatter.

History & sources
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Game history · 1976

Cobra Gunship

Meadows’ discrete-logic flight combat machine: cockpit illusion, conflicting rules, and the challenge of preserving a game without a CPU.

History & sources
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Game history · 1981

Colony 7

Taito America’s colony-defense shooter: limited weapons, upright and Trimline cabinets, and the extra-coin Extended Weaponry experiment.

History & sources
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Game history · 1983

Intrepid

Nova Games’ miniature embassy: tools, guards and a complete spy operation.

History & sources
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Game history · 1983

Sindbad Mystery

Sega’s treasure-maze puzzle: map deductions, rocks and a flying camel.

History & sources
Read game history →
Game history · 1982

Eyes

Digitrex, Techstar, Rock-Ola and Zaccaria: the strange maze game with multiple commercial identities and a surviving visual record.

History & sources
Read game history →

Strange Hardware

Cabinets, kiosks, conversions and machines outside the usual mold

Cabinet / oddity · 1976

Atari Theatre / Kiosk

A 1976 Atari factory instruction sheet describes modular arcade groups of two, three or six machines. This is a documented hardware lead, not yet a standalone history.

Documented lead
Explore Elcon’s unusual cabinetsThe Elcon history covers the Six Pack, wall-mounted games, cocktail systems, the Magic Trolley and other experiments in arcade design.

Names Worth Keeping

People recovered from the margins of the record

People index · Growing collection

Browse the Names

Twenty-seven people are indexed so far across Pacific Novelty, Elcon, Ramtek, Data East, Mirco Games, For-Play and SEMiCOM, with each name linked directly to the research that documents the person’s role.

People & evidence
Open the People Index →
Start with the evidence we already haveBrian D. Semler, Bernie Stolar, Philip / Phillip Lieberman, Bill Cravens, Robert Meagher, Francisco Pflaum, Andre R. Dubel, Joyce DeVries, Thomas Tol and Don Suwinski are included in the first index. More names will be added as research is published.

Featured Histories

Weekly selections from the collection

Explore the Evidence

Documents, histories and open questions

Inside the Archive
01
Yachiyo ElectronicsManufacturing, assembly and technical work across eight associated products.
02
Atari Theatre / Kiosk1976 factory instructions describe modular groups of arcade machines.
03
Pacific NoveltyFour production videogames, recorded audio and the people behind them.
Open Research Questions — click a question to open it
?
Which people can still be identified behind lesser-known games?People
Open ▾

What we know: Company histories and game research already recover names from program credits, manuals, trade coverage, company records, surviving machines and firsthand accounts.

What is still missing: Credits, staff lists, correspondence, photographs with identified people, employment records, and firsthand memories that can connect specific programmers, artists, engineers, operators or executives to lesser-known games.

?
What company documents or photographs remain in private collections?Companies
Open ▾

What we know: Many company histories survive only in scattered trade publications, manuals, public records, advertisements and photographs of surviving equipment.

What is still missing: Catalogs, price sheets, brochures, factory and operator photographs, internal memos, correspondence, employee material, service documents and other privately held records that can fill gaps in the public record.

?
Which unusual cabinets or prototypes still survive?Cabinets & Oddities
Open ▾

What we know: Period documentation and surviving examples confirm a surprising range of unusual cabinets, conversion systems, kiosks and prototype hardware, but their present survival is often uncertain.

What is still missing: Current photographs, serial and identification plates, provenance, dimensions, restoration history, prototype markings, and reliable reports of where surviving examples have ended up.

Have a piece of the story?

Corrections, photographs, manuals, flyers, company records, firsthand recollections, conflicting evidence, and new leads are welcome. Nothing is automatically published: submissions are reviewed first. Meaningful contributors can be credited prominently with permission, or remain anonymous if they prefer.

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Contribute to Arcade Side B

Send corrections, photographs, documents, firsthand memories, or new evidence. Contributions are reviewed before publication.

dde.biz@gmail.com
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“Preserve what others overlooked. Follow the evidence. Keep the record open.”

Arcade Side B is an ongoing research archive devoted to the overlooked corners of arcade history— the games, companies, cabinets, ideas, and people whose stories have often been scattered, forgotten, or poorly documented.

We follow the best evidence we can find, distinguish fact from uncertainty, and consider nothing here beyond correction or improvement. New information, conflicting evidence, photographs, documents, and firsthand knowledge are always welcome.

Arcade history is often reconstructed from incomplete, conflicting, translated, or decades-old sources. We work carefully and document our evidence, but no historical research is immune from mistakes. Errors of fact, transcription, translation, interpretation, or simple grammar may remain. Good-faith corrections supported by better evidence are always welcome, and the record will be updated when the evidence warrants it.

Not everything documented here was famous, successful, or even great. It mattered because it was part of arcade history, and the people who created it deserve to have their work remembered.